Crusader Kings 3: Cheat Codes (v1.0.2)



On this page you will find a list of cheat codes for Crusader Kings 3, using which you can change various game parameters.

If you have a licensed copy of the game, you need to Steam, select the game from your library and right-click on it, then select “Properties”. In this tab, click the “Set startup parameters” button and enter -debug_mode in the window that opens. Users who received the game in a different way can open the properties of the application shortcut on the desktop and add -debug_mode next to the text in the Object line.

After that, start the game and click on the tilde ( ~ ). Now you can add any existing command or cheat code directly to the console.

List of console commands:

• tutorial. enable [gamestate / global / all (default: global)] – enable training
• tutorial.disable [the gamestate is / global / all (default: global)] to turn off the training
• tutorial.debugwindow-show the training debugging window
• event [eventid] – initiate an event for a character
• debug_event [eventid] – complex event initiation for a character
• Discover_innovation (add_innovation) — Discover innovations for the culture of the character
• Discover_fascination (add_fascination) — Discover innovations that currently involve the culture of the character
• join_era — unlock_era) – join a specific era (and all previous ones)
• Discover_era-Discover all the innovations of a particular era (and the era itself)
• Discover_all_eras-Discover all epochs and all innovations
• set_faith-sets the character’s faith
• dynasty_prestige-adds prestige to this dynasty
• gain_all_dynasty_perks-gives the dynasty (by default, the current character’s dynasty) all the perks
• log_missing_game_concept_loc-Registers all game concepts that do not have their local key defined
• kill — kill a character (by default, a game character)
• gain_all_perks-gives the character (by default, the game character) all the perks
• add_perk-gives the character (the default character to play) a specific perk
• Instant_birth-speed of birth of children
• AI. declare_war-forces the AI to declare war, bypassing all speed checks, etc.
• generate_cadet_coa-create a CoA for this character as if he were a cadet of his dynasty
• add_doctrine-adds the specified teaching to the faith.
• remove_doctrine-removes this teaching from the faith
• add_realm_law-adds the area law
• add_realm_law_skip_effects-adds the area law, skips the cost and transfer effect, and cancels the effects of the current law
• set_culture-sets the character’s culture
• change_fervor-Changes the faith
• add_secret-gives the character a specific secret
• change_development_level-changes the level of development of the district, the capital by default
• faction_spawn [faction_type] – generates a fraction of the specified type
• faction_discontent [faction_type] [discontent_value] – Sets the discontent of the first faction of the specified type
• faction_demand [faction_type] – the first fraction of the specified type sends a request
• dump_pool_stats-Dump statistics about the pool in ‘ logs / pool_stats.csv’
• dump_character_creation_stats-Dump of pool statistics in ‘ logs / character_creation_stats.csv’
• fast_tick — lower frame rate
• instamove — quickmove) – units move to one province every day
• supress_messages — Enable if all messages should be suppressed
• force_save_compression-Enable if saves should be compressed
• dump_bookmark_portraits-writes portrait data for all bookmark characters on the current date
• print_ai_timings — Prints the profiling data about AI
• Portrait.ClearCache-clears the portrait orientation cache. Force updates all portraits
• Portrait_editor (pe) – Open the portrait editor
• spawnentity-Creates the specified entity at the cursor position
• clearspawnedentities-deletes entities generated by the spawnentity command
• MapObjects.GenerateGameLocators — generates the locators for the objects game cards
• MapObjects. Debug-prints debugging information about the map object
• Camera.Debug-prints the camera’s debugging information.
• Camera.Save-save the camera position
• Camera.Load-Load the camera position
• Map. SavePNG-save png maps with a specific color mode
• Adjacencies.Rebuild-restore all adjacencies.
• spawnline [string name] [starting position ‘x, y, z ‘(without spaces)] [end position x, y, z (without spaces)] > – Creates the specified row between two positions
• clearlines — clear lines
• SplineNetwork.GenerateAssets – not defined
• shader_debug – undefined
• Compound Nodeeditor-composite node editor
• Particleeditor-particle node editor
• script_docs (script_documentation) — Prints the script documentation
• settings-Creates a graphical interface for settings
• tweak-Creates a graphical configuration interface
• textureviewer-View textures
• texturelist — the List of textures
• tools.skins-skin editor
• 3dstats-switches 3D statistics
• audio. list_events-list of audio events
• audio. play_event-Play an audio event
• audio. cpu_info-shows current CPU usage
• vsync-enable vertical synchronization
• gfx. reloadtexture-reloads textures
• rendertype-specifies which server rendering module is being used
• Threading. TaskThreadCount — Set or get the number of task threads.
• CrashReporter. SimulateCrash-simulates a crash (leading to an exit from the game)
• CrashReporter.DeleteCrashData-Deletes local crash dumps older than X days
• gfx. skin-Select an active gfx skin
• Dockables.Create [Name of the element to attach] – Create an object to attach.
• Dockables. CreateLayout [pinned layout Name] – Create a pinned layout.
• gui_editor — Creates a graphic editor
• DumpDataTypes-outputs registered data types
• map_editor-switch the map editor
• Music.StopTrack-stops playing the current track.
• Music. Weight-shows or sets the current weight of the music system.
• Music. PlayTrack [track name] – plays the specified track.
• Music. Reset-resets the music system.
• Debug.Achievements.ResetAll-blocks all achievements again
• explorer-shows the object browser window
• add_lifestyle_xp_all-adds experience for the entire lifestyle
• add_diplomacy_lifestyle_xp-adds experience to this lifestyle
• add_martial_lifestyle_xp-adds experience to this lifestyle
• add_stewardship_lifestyle_xp-adds experience to this lifestyle
• add_intrigue_lifestyle_xp-adds experience to a given lifestyle
• add_learning_lifestyle_xp-adds experience to a given lifestyle
• switchlanguage [language name] – reload localization files and switch language
• reload [file name] – reloads resources
• time — what time is it?
• minidump [file path] – creates a minidump
• debug_mode-Enables debugging mode
• release_mode-Enables release mode
• GUI. CreateWidget (gui_test, test_gui) [file Name] [widget Name] – Create a dummy widget. With 0 arguments, the file name will be gui / debug / test_gui.gui, and the widget name will be test_window
• GUI. ClearWidgets-Clear a dummy widget
• helplog-Print all console commands to the game. log file.
• help [command name] – print all console commands or a specific description of the command.
• helphelp – help for help
• tick_day [number of days] – sets any number of days
• load [file name] – Load the game state from saving it to disk
• test_save-Checks whether the download is saved or not
• save [file name] – saves the current state of the game to disk
• recalculate_modifiers [{if an argument is specified, ALL modifiers will be calculated}] – recalculates modifiers
• run [{effect file}] – Run the effect file in / run
• trigger [{trigger script}] — Test script for the trigger
• play [character ID] – change the character being played
• hello_history [character ID from the script history] – show a character from the story
• show_title [title Tag] – Show title
• find_title [title Name] – Find the title
• select_province [province ID] – Select a province
• change_culture [province ID] [culture] – change the culture of the district
• merge_culture [from culture] [to culture] — combine all countries of one culture into another.
• gold [Amount] – Add gold
• add_piety [Number] — Add piety
• add_prestige [Number] – Add prestige
• give_title (gt) [Title] – assigns a title to the specified character
• add_claim (ac) [Title] – gives the character the right to claim the title
• age [Age] [character ID] – adds the age to the current age.
• Historical_id (hist) [character ID] – shows the character’s historical ID.
• add_trait (at) [trait] – adds a trait to the character
• set_sexuality [sexuality] — sets the character’s sexuality.
• secret_info (si) – shows all information about all the secrets that the character participates in
• remove_trait (rt) [Trait] [Character ID] – deletes a character trait.
• pregnancy [mother ID] [father ID (0 or empty if there is no father)] [instant delivery (Yes / no)]- make the character pregnant
• redraw_coa — redraw the coat of arms
• yesmen (yesman, debug_yesmen, ym) – the AI will always say Yes to everything during the day
• nomen — noman, debug_nomen, nm) – the AI will always say no to everything during the day
• watch (ww) – enables viewing Windows
• aiwatch-enables ai watch Windows
• ai_war_coordinator_watch-Enables the AI war coordinator monitoring window
• loading_screen — ls) – remains on the next loading screen
• error — Show errors in the log
• test_message [type] [char_id / title_key / goto Province_id] – Check for sending a message
• gamelog-Show the game log
• know_schemes-Detects all schemes aimed at the player
• end_schemes-Completes all schemes aimed at the player
• scripted_tests-run tests based on the script
• force_oos — Forced OoS
• event_queue-Print debugging of the event queue
• event_counts-displays the number of event debugs
• spawn_combat_army [script] [battle side] – Creates the attacking or defending side of the battle scenario.
• Combat [scenario] – Check the battle scenario by scenario.
• Combat_test [script] [iterations] – Check the battle scenario by scenario.
• charinfo-Switches the visibility of the character’s debugging information.
• print_randomlog-prints the current random log.
• o_dump-displays information about OOS.
• output_terrain — outputs a file of the landscape of the province.
• tick_development [number of ticks] – Mark the spread of development by X ticks
• Characters-list of all players on the server
• kick [player Name] – Deletes the player with the given name
• add_relation [relationship name] [char01] [char02] – Adds a relationship according to the script
• remove_relation [relationship name] [char01] [char02] – deletes the script relationship
• add_stress [stress] – add a value to the existing stress
• simulate_child_skills [age] [iterations] – resets all basic skills and simulates growth to a certain age of the character (will change the age)
• set_stress [stress] – change stress to value
• add_dread [dread] – add the value of an existing dread
• set_dread [dread] – change dread to a value
• set_focus — Set the focus for the character
• add_maa — add a regiment of fighters to your character
• clear — clr) – Clear the console.
• recalculate_succession [character ID] – recalculates the character sequence
• AI. Enable [character ID] – enables the character’s AI.
• AI. Disable [character ID] – disables the character’s AI.
• set_diplomacy-Sets the character’s diplomacy
• set_martial-sets the character’s battle level
• set_stewardship-sets character management
• set_intrigue-sets the character’s intrigue.
• set_learning-Sets the character training
• set_prowess-Sets the character’s strength
• change_diplomacy-changes the character’s diplomacy
• change_martial-changes the character’s combat level
• change_stewardship-changes character management
• change_intrigue-changes the character’s intrigue
• change_learning-Changes the character’s training
• change_prowess-changes the character’s skill.
• clear_traits — removes all traits of the character.
• clear_character_modifiers — remove all the modifiers of the character.
• set_nick (set_nickname) [nick_key] – sets the character for the specified alias
• remove_nick-deletes the character’s nickname.
• timer-displays information about the debugging time
• timer_start-starts debugging time
• timer_restart-restarts (resets and starts) debugging time
• timer_reset — reset debug time
• timer_stop-stops debugging time
• timer_dump-displays information about the debugging time
• Ct-puts information about the timer in the clipboard
• instabuild — quickbuild) – Players build things instantly
• verify_ai_path-Check the path of the AI unit

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